Render, Lighting, and Lookdev Study
This image was created as part of a personal study on rendering, lighting, and lookdev. I used Blender to model and render the scene, and Photoshop to adjust the lighting and lookdev. My goal was to create a photorealistic image that was both aesthetically pleasing and technically correct.
Rendering
I used Blender's Cycles render engine to create a photorealistic image with accurate shadows and reflections.
Lighting
I used a combination of HDRI lights and artificial lights to create dramatic and atmospheric lighting.
Lookdev
I adjusted the materials and textures to give the scene a realistic and convincing look.
I learned a lot from this project and I am happy with the final result.
I would love to hear your thoughts on the image!
What do you think is hidden inside the cabine?