Render, Lighting, and Lookdev Study

This image was created as part of a personal study on rendering, lighting, and lookdev. I used Blender to model and render the scene, and Photoshop to adjust the lighting and lookdev. My goal was to create a photorealistic image that was both aesthetically pleasing and technically correct.

​​​​​​​Rendering
I used Blender's Cycles render engine to create a photorealistic image with accurate shadows and reflections.

Lighting
I used a combination of HDRI lights and artificial lights to create dramatic and atmospheric lighting.

Lookdev 
I adjusted the materials and textures to give the scene a realistic and convincing look.

I learned a lot from this project and I am happy with the final result. 

I would love to hear your thoughts on the image!




What do you think is hidden inside the cabine?


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